An LBMSDMRawUint64 is a helper class to minimise the effort of formatting
and parsing unsigned 64 bit integers

C# |
public class LBMSDMRawUint64 : LBMSDMRaw, ICloneable

All Members | Constructors | Methods | Fields | ||
Icon | Member | Description |
---|---|---|
![]() | LBMSDMRawUint64()()() | Create a raw uint64 field, defaulting to 0 |
![]() | LBMSDMRawUint64(UInt64) | Create a raw uint64 field providing the value as a long |
![]() | Clone()()() | Get a copy of this object |
![]() | debug_level | Debug mask for SDM implementation. (Inherited from LBMSDM.) |
![]() ![]() | format(array<Byte>[]()[], Int32, UInt64) | Format an uint64 value into a byte buffer |
![]() | format(array<Byte>[]()[], Int32) | Format the raw uint64 value into a byte buffer |
![]() | get()()() | Get a raw uint64 field as a long |
![]() ![]() | length | The number of bytes needed to store a raw LBMSDMRawUint64 |
![]() | log(String) | Log an event. If debug level is set greater than 0, output to stderr (Inherited from LBMSDM.) |
![]() | parse(array<Byte>[]()[], Int32) | Parse the raw uint64 value from a byte buffer in to the object |
![]() ![]() | parse_s(array<Byte>[]()[], Int32) | Parse the raw uint64 value from a byte buffer |
![]() | set(UInt64) | Set a raw uint64 field providing the value as a long |
![]() | set_debug_level(Int32) | Set the debug level for processing this SDM message.
Currently all debugs go to standard out.
(Inherited from LBMSDM.) |
![]() | toDbgString()()() | Get a debug string for this object. This is not
expected to be called and exists for child classes.
(Inherited from LBMSDMRaw.) |
![]() | ToString()()() | Get a string version of an uint64 (Overrides Object.ToString()()().) |
![]() | toUlong()()() | Get the long representation of the uint64 |